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June 3, 2015

Table Tennis Terminology

by familyrecreationcentre

I have been asked about different terms on table tennis.  This is information I have gathered for you

What is Table tennis?

Also known as ping-pong, whiff waff and flim flam, table tennis is contested in both singles and team events with the matches being determined by the best-of-five games. The game is played on a table measuring 9 feet (2.74 metres) in length by 5 feet (1.52 metres) in width, with each half of the table divided by a net measuring 6 inches (15.25 centimetres) in height. Based on the same principles as tennis where a player hits the ball over the net to their opponent’s side using a variety of shots, this lightning-fast game can see balls reach speeds of over 150 kilometres per hour

Blade
The flat part of the racquet used for hitting the ball.

Chop
A shot aimed downward that causes the ball to backspin.

Drop shot
A return shot that falls just over the opponent’s side of the net.

Loop
An attacking shot that places a topspin on the ball.

Penhold
A popular method of gripping the racquet that resembles holding a pen

Why do you not call it ping pong at your store?

The name “Table Tennis” appeared on a board and dice game made by J.H.Singer of New York in 1887, showing that the phrase “table tennis” had been around at least since then.  In 1901, John Jacques registered “Ping-Pong” as a trade name in England, and the American rights were sold to Parker Brothers.   Parker Brothers were  very aggressive in protecting their rights to the trade name “Ping-Pong” in America, the name table tennis was preferred to ping-pong to avoid trademark disputes.

Basic Rules of Games

Scoring
A match is played best 3 of 5 games (or 4/7 or 5/9). For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin.

A point is scored after each ball is put into play (not just when the server wins the point as in volleyball).

The edges of the table are part of the legal table surface, but not the sides.

Flow of the Match
Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched. After each game, the players switch side of the table. In the final game (ie 5th game), the players switch side again after either player reaches 5 points.Legal Service
The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball first bounces on the server’s side and then the opponent’s side.

If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are reserved.

Equipment
The paddle should have a red and a black side. The ball should be either orange or white and 40 mm in size. The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high.

I have posted the official rules

What is Spin?

It is the ability to apply spins of up to 150 revolutions per second.

The spin on the ball puts a force on the ball which is at right angles to the direction it is moving. This force will affect the flight of the ball.

There are three main spins to understand in table tennis:

  1. Topspin-  on the ball causes the ball to drop faster and kick more forward when it bounces.  Use when the ball is only a little higher than the net (or lower than the net) and you want to hit the ball hard and aggressively.

2.Backspin-makes the ball tend to lift against the force of gravity and slows down the forward bounce.  Use backspin when the ball is over the table, and you do not have the room to swing up to make topspin. Backspin will also force the opponent to swing upwards with spin to counter the way the ball jumps downwards off his bat, so he will have to hit more slowly if you can keep the ball low

3.Sidespin will cause the ball to curve to the left and right, and bounce towards these directions when hitting the table.  Use to help make it harder for the opponent to tell how much topspin or backspin is put on the ball, which will help to force him to make mistakes.

 

 

 

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